Tag Archives: WoW

We’re not in Azeroth anymore…

Like a bunch of my WoW buddies, I picked up Rift when it launched this past week and am currently stumbling through my free month of play time.  The free month is a crucial time for any MMO – they basically have four weeks to present enough interesting content to you to make you want to slap down 15 bucks a month after that to keep playing.

For most people, this translates to whether or not they have an enjoyable experience leveling a new character to max level and maybe getting a brief look at some PvP along the way.

The tagline I saw in all the commercials for the game was “We’re not in Azeroth anymore” – an obvious “fuck you” to Blizzard and World of Warcraft.  They threw down the gauntlet against a record-setting MMO juggernaut, but do they have the content to back it up?

What Trion has built to distinguish their game from WoW is also it’s namesake – the rifts.  Rifts randomly tear open in the sky in every zone in the game, invaders pouring out of them in waves which must be defeated by large groups of players.  If left to their own devices, more and more invasion waves will spawn out of each Rift and eventually overrun the various towns and quest hubs in the zone.

They smartly made the rifts a big part of the game right from the beginning.  Once you hit level 6 or so, you enter the first “real” zone of the game where you’ll regularly encounter death and water rifts.  They pop up all over the place, there are tons of people around, and its really a lot of fun banding together, kicking the shit out of mobs, and getting some shiny loot for your efforts.

The problem, though, is that everything just kinda goes to shit once you leave that first zone.

I’ve leveled up now to the point where I have seen all of the first three zones in the game and have just entered the fourth.  Past the first zone, where everybody was completely gung-ho to tackle the rifts, they are largely ignored.  The only time I see anyone actively battling the open rifts in these later zones is when the game forces you to do so with a “full scale invasion” which basically spawns 20 of them at once so they are impossible to avoid.

It’s a really neat concept but basically you are just tired of it by the time you reach level 20 – and that’s not even halfway through the game.

Aside from the rifts, the game is virtually indistinguishable from World of Warcraft.  The UI is so incredibly similar I almost didn’t believe it.  You might think this is a good thing because it would be easier to adjust to, but then you’ll remember anybody worth a shit in WoW has a custom UI anyway.  Basically they are copying the UI to make it easy for the masses of drones they hope will migrate from WoW, except they won’t, because it’s WoW.

The questing system, the talent trees, the crafting skills, achievements, guild perks – it’s all taken directly from the design of WoW.  The combat mechanics are actually more simplified, as everything either uses mana or energy/combo-points – no rage or runes here.  There are four classes which each have eight talent trees, which lets you fill more roles with one character, but makes it largely pointless to play an alt.  It’s easy to pick up but less varied, and therefore less interesting in the long run.

The game actually even manages to suffer by not copying a few things WoW has – and I feel like if you’re going to clone the game you should at least clone all the good stuff and leave out the dumb shit like archaeology (which they didn’t).

  • There is one flight-path per zone.  That’s it.  You run all over aside from that.  WoW used to be closer to this, but never this bad.
  • There is no LFG system or dungeon finder – good luck getting a group unless you are a tank, healer, or bard.
  • There is no incentive to level professions because you can never craft anything better than you’ll get via questing.  There are patterns to make better stuff but they require reputations to purchase that you won’t have raised high enough until the items are no longer useful.
  • It’s impossible to discern anyones role without just asking them.  All you see is “Warrior”, “Cleric, “Rogue”, or “Mage”.  Kinda dumb when any class can be one of eight specs and fill multiple rolls – why wouldn’t it just be in the tooltip!

I guess overall what I’m getting at is that, while I’m enjoying Rift for the most part, I constantly feel like I might as well be playing WoW.  They are similar enough in structure that there’s really no incentive for me to abandon all the years of effort I’ve put into WoW in favor of starting fresh in Rift.  The one distinguishable feature seems to be largely ignored by the playerbase after their first few hours in the game, which doesn’t make for a very good reason to rush to level 50 when all the raid content is just more Rifts.

I’ll enjoy my free month and then probably head back to WoW.  Because while in Rift you might not be in Azeroth anymore, you may as well be.


Blizzard Announcement – Wishful Thinking?

This weekend, people began to discover that Blizzard had put up a new splash screen on their main website. Anybody who has followed Blizzard over the years knows by now that this sort of event usually begins the countdown to some incredible announcement. I personally remember these mysterious images appearing as indications of new game releases, dating all the way back to the Starcraft expansion, Brood War.

Blizzard\'s New Splash

A lot of what I’ve been reading over the weekend has people under the impression that we’re finally going to see the long awaited (by some people) announcement of Diablo 3. Some people seem a bit too sure of this, and I beg to differ.

Granted, with Lich King due out by the end of the year (as well as Starcraft 2, as far as preorder dates are concerned), it would make sense that Blizzard would be announcing something fresh. However, with everyone already talking at length about WotLK and SC2, I’d say Blizzard would most likely save the Diablo 3 announcement (if it’s ever coming) to keep the hype train rolling come the new year.

More than likely, especially given the icy theme of the image, I’d expect that this announcment will actually be an official release date for Wrath of the Lich King. Further to support my theory that this has SOMETHING to do with WotLK, the WotLK alpha wiki was down all weekend and has a new message as of early this morning:

“Why Hello There

PERHAPS YOU SHOULD CHECK OUT http://wotlkwiki.info/ AROUND MID MORNING TOMORROW (EST).

<3 you Blizzard

MORE LOVE <3
CAN YOU HANDLE MORE LOVE?! <3″

Following the link takes you to a similar message, again suggesting you come back ‘around midmorning’. Sure, it could all be unrelated, but it seems like there would likely be some correlation between the two, given that the wiki was taken down only shortly before the new splash went up at Blizzard.

I guess we’ll have to wait and see…


The Sunwell – Guild Killer

As of writing this, my guild – Devierum – remains the only guild on Malfurion to see past Brutallus. In fact, we have been working on M’uru now for several weeks. But only a few months ago, we were gearing ourselves up to fight and scratch for the title of top server guild. Everyone was excited and ready to begin competing with the two guilds that had beat us to Illidan and been around a lot longer – Echelon and Promethian. Here we are, a few months later, and we are the only true stand-out guild on the server.

So what the hell happened?

In the case of Promethian, I think it’s universally agreed on our server that they were a victim of stagnation. They had killed Illidan so long before Sunwell and had so settled into a 1-2 day raid week they simply couldn’t get back into the groove again. As for Echelon, they were just bad. But on a grander scale, guilds have been dying in droves since the release of Sunwell. Is the place really that hard?

On the contrary, it’s the problem that the rest of TBC was too easy.

With the exception of maybe Kael’thas Sunstrider (pre-pre-pre-pre-nerf), Burning Crusade raiding content was largely criticized by the majority of vanilla-WoW raiders as being too easy. This is evidenced by numerous guilds clearing Hyjal and Black Temple much more quickly than Blizzard had probably hoped. And it is those same guilds that then spent months waiting for new content that took far too long to arrive.

When I think back to lvl 60 raiding and all the stuff we didn’t see…it was because the stuff in AQ40 and Naxx was so challenging. Malfurion was not a launch server, it was released just a few months prior to the AQ Gate patch. From that time until TBC was released, we were able to complete full clears of MC and BWL, and clear most of AQ40 and two bosses in Naxx.

Compare that to TBC, where the new age of Devierum has only existed since after Black Temple was already released. In roughly 7 months, we cleared everything that TBC had to offer at the time, with plenty of time to wait for Sunwell. Then comes Sunwell, the first true testament to hardcore raiding in TBC, and FINALLY we’re having to strategize, think, work together…finally we need to actually TRY to be a successful guild. Granted in the old days there was room for more idiots in the raid, but that doesn’t change the fact that we killed the most highly anticipated boss in WoW to-date in just 2 nights of work in BT.

But hey, so what if Sunwell has officially killed the likes of Death and Taxes. The fact remains that it has single-handedly renewed my faith in Blizzard to still be able to deliver fun, challenging content (even if I hate the toon I play while I experience it). And really, that makes me feel a whole lot better about the coming expansion and how things stand to play out.


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